I have a vehicle that I started texturing on an older version of Quixel (2.0) I wanted to make the headlight transparent but I wasn't able to isolate the transparency to just the glass, it was either all over or nowhere. I updated my quixel and photoshop to the latest versions. I read that having the glass on the headlight as a separate mesh within
the object group might fix the problem, so I did that but now my mesh isn't showing any textures in 3Do, just grey. I've tried refreshing 3Do and closing/reopening quixel. also sometimes my model shows up in 3do at a strange axis (slanted 45 degrees). I definitely think I'm doing something wrong on my end, I haven't worked with quixel in a while so its possible I'm missing an easy step.
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Correct me if I'm wrong, but Its starting to seem like it might be too late in the process for me to split the mesh into 2 and re-import it. is there another way I can get the glass on the headlight to be transparent?
thankyou for taking the time to help me, I appreciate it.