It would be tough to master it in 3 weeks, but if you put the hours in, you can get so you can model/materials, animation basics. The good thing is thta there are lots of tutorial resources out there
Hi all! I’m a student from UC Santa Cruz researching difficulties people face when getting into 3D art/modeling. If you have experience with 3D modeling or have ever thought about learning it, would you mind doing the anonymous survey below? It’s very short and should take less than 5 minutes. Feel free to ask if you have…
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I'm asking in the context of leak prevention. Can you access any website? How do you look for references? What if you need a very specific script/addon/plugin to work?
HomeWork :) Do you ever have to work at home on top of your working week ? Often wondered if you guys shut-down once you get home or do you keep at it and work at home without pay. Cheers
hello guys im going to create a game level from scratch including concept art , if you were in my place how would you aproach it , i need you opinions ! thank you !:)
Hey everyone, can you please share your workflows on how you make clothing for your characters. Maybe you use marvelous designer? or you hand sculpt all your garments in zbrush? Please share :)
Hi everyone, I've just finished this real-time project. I've learned a lot during the development of this project and hope to improve even more in the next ones. More images on my ArtStation: https://www.artstation.com/artwork/QXZ0P8 Thank you all for inspiring me. :D
I’m going to guess… yes. But what software are you using? Houdini likely can do this. Substance Designer probably too. Blender could also, if you bake from a dual-paraboloid uv layout into an equirectangular one.
As the title says.. How do you do it? How do you know whats right? How do you know whats wrong? How do you know if he\she\it needs something? How do you make it interesting? Will you ever know if it looks right or wrong? :poly122: Should you put pointless stuff? like stuff that just dangles and has no need to be there at…