"But one thing which is driving me INSANE is how modelling (as far as I understand) is based on adding primitive shapes and forming, scaling, sculpting, morphing etc into the desired shape..." That's incorrect. While a package like Blender doesn't have much in terms of procedural CAD-like features, object dimensions can be…
IIRC, the Container system doesn't work for rigging, as the Container acts essentially as a single item. You can't bind the bones in a Container to the Skin. We mentioned this problem to Autodesk in their last visit, so they're aware of it. Maybe it will change some day. I have heard that Maya has much better support for…
Well, I've been faffing about with 3ds max for well over a year or so, and right now I'm working on building a chainsaw for an FPS skin. The body won't be too much concern; what I'm focusing on right now is the blade. Here's what it looks like so far. The chain itself consists of the same chain link instanced about 50…
I often find myself needing to use the cut tool when "connect" just doesnt "cut" it (sorry lol), and I need more flexible control over where Im going. However, there seems to be ONE major problem with "cut", and its that you can never really get full accuracy or precision with it. For example, say I had a "diamond" shaped…
How does it work? I've been trying for ages to copy a bunch of keys from one file to another, which I know is possible, but I'm just getting a garbled mess the other end. It feels a lot like I'm missing some info on how the paste keys function actually works. Basically our character is rigged to a bunch of bones, which in…
TLDR; tell me what makes you happy, tighter? more polys? less polys? brawl more? or bra-wl less? Interaction & responses? whoa, really didn't expect this but yeah at least on my end i am hype. (for now.) @pxgeek : Yeah me to, wanted to get it out of the way though & see what happens if we did something spontaneous and see…
I'm currently doing the Pluralsight creature rigging for games course. So far so good but I encountered an issue after a couple of lessons that is making my head hurt. I have done an intensive step by step of the tutorials and run some troubleshooting but the issue persists. When creating my ik spine, the way he is doing…
Hello everyone - I'm working through the final stages of this character and have realized I'm not going to be able to get away with just the unreal cloth tool to simulate the drape-y pieces of cloth attaching her wrist and back: It seems like from the investigating I've done that the best thing to do would be use a dynamic…