For whatever reason I can not find anything anywhere on how to recenter my node graph in the editor. It is currently lost in the abyss. I tried numpad 0 and nothing is happening. Thanks
Im trying to follow this tutorial ( https://www.youtube.com/watch?v=d0uS7T0AMVw) but i'm having trouble with the domain and I can't figure out why. The first screenshot is mine, the second is the tutorial. When I bake nothing happens and I think its because its not showing those checkerboard lines. When he creates the…
We're exporting to Unreal Engine 4 but whenever we import the root becomes Rig. The root is supposed to be HandsRoot. We need someone with experience in UE4 to be able to help show us the proper settings needed to correctly export our animations into Unreal Engine 4.
Hi there! Just wanted to share my last work. Waiting to hear from the more experienced users! And a timelapse video: [ame=" https://www.youtube.com/watch?v=9M5APDXkhnA"]https://www.youtube.com/watch?v=9M5APDXkhnA[/ame]
As shown in the attachment . (The Reference image used is for only learning purpose only ) step 1 . using shade smooth and edge split but couldn't achieve details step 2. applying subdivision modifier over the mesh is making it overall smooth loosing all the details step 3.adding edge loops to make edges sharpen but it is…
Okay, I am sure it has to be something dumb. But my materials are not showing up in cycles. Not even when its rendered out. Ive tried cycles / eevee. CPU, GPU, nothing. This is not my material its actually from an artist named Simon Thommes who gave it away. Left image is my live viewport in cycles in rendered mode. Right…
Hey all, I want to create some cloth for my worker character. First I created an asset that was a small amount bigger then the character mesh but it simply flys out of the scene. I did some testing with other shapes and it worker fine and now I found the problem but I have no idea where it come from. The cloth is flouting…
The body of my character is a single object and I'd like to send it over to Zbrush, but this is what happens instead: The armor and part of the boots disappear at the end of the process. Does anybody have an idea why is that?