Something I'm doing for practice. I have not done a hand painted style character before so this is my first attempt. Any critique's would be wonderful! Still a work in progress, I'm not quite done texturing the top half and I've barely touched waist-down.
I've been scrolling through my prefs and help files but I can't seem to figure out how many of you are getting those nice high res viewport textures on your models. Mine always end up looking way blurrier then they should and I can't find the "make pretty" preference. So, if anyone knows wtf Im yammering about, plz fill me…
<font color="red">Job Description:</font> The creation of 3D character animation, under the direction of the Lead Artist and Lead Animator, that meets the originality, creative, and technical quality standards of LucasArts. Mentors and sets the example to others. <font color="red">Major Responsibilities:</font>…
Project complete! Art get! Youtube turn-around: [ame="https://www.youtube.com/watch?v=11lR5uXTQfk"]Piper's Restaurant: Turnaround Loop - YouTube[/ame] Concept and graphic design: Some of the tileables in there: More on my portfolio here: http://www.worthdayley.com/
I'm not entirely certain if Del Walker meant it as you explained. His take seems to come from his personal experience given a comment he had posted, I don't think Del understood that what I meant was meeting minimum requirements to become eligible for art tests for entry level positions. He also works at Naughty dog which…
Hey smart people, does anyone of you know how to i can avoid having the texture group in my fbx files, while i export my mesh from modo. Its a pretty simple thing, but maybe someone knows that. When you export a mesh as fbx from modo, the fbx file contains also a "texture group" (locator?) but i never used or need them in…
Hi All, I'm currently looking into my 3dmodel on how to setup my uv's. As its a big mesh with lots of parts and I would like to have as much texture res as possible should I use mirrored uv's? I have posted a link with some more info here on the subject. Thanks in advanced.…
I recently watched the Dylan Cole painting dvd and one of the things that he stressed was using the pressure sensitivity of the wacom stylus for the opacity of the brush you are using. I didn't even know this was an option, so naturally I wanted to try it, but cannot seem to figure out how to get it to work. I've found…
Hey everyone, nice to meet you all! First post on the forum here. I’ve been wanting to dive into one of these challenges for a while
now. I wanted to make a sci-fi environment piece for my portfolio, so this
month's hard surface environment theme, "Work and Live There" by Marius Villard, was
a perfect fit. Concept gave me…
Hello peeps, im transitioning to Maya and having a bit of problems. What i want to achieve is to be able to switch between hotkey layouts on the fly according to my needs, if i model (i prefer to have ALL functions on keyboard, i hate pressing UI buttons) i want all my keyboard to be rigged for work as a piano, if i…