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Setting up UV's for large meshes

decorix
polycounter lvl 11
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decorix polycounter lvl 11
Hi All,

I'm currently looking into my 3dmodel on how to setup my uv's. As its a big mesh with lots of parts and I would like to have as much texture res as possible should I use mirrored uv's?

I have posted a link with some more info here on the subject. Thanks in advanced.

http://polycount.com/discussion/168326/texturing-uv-advice-of-my-lizaritianscoutwalker-project#latest

 
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