Hi there! I am looking for the 3d modeling job, have a great experience in modeling of furniture, accessories, hard surfaces etc. Portfolio https://www.behance.net/3d_mad_max Skills: * 3ds Max * Photoshop * Substance Designer * Marvelous Designer * Rizom UV Additional Information: * Passionate about creating in 3D and…
Perfered Contact on Discord: @Darling#2862 Email also available at dravenkish@gmail.com Hi there, I'm just a regular guy who lacks 3D model skills. No company, no startup. Pitch: The project itself is replicating a model based off images as close as possible. If you can match a realism-toony style, feel free to send a…
Welcome to Polycount Blink. If you're intending to bake this down to a normal map for a low poly model you might want model your edges so they aren't so sharp. By exaggerating some roundness on the edges of the high poly model you will get more of a visible edge on the baked normal map which in turn will help sell any…
Right, I'm just going to go all-out and jump right in. I'm what you'd call an extreme beginner, to the point where the only thing I've done is just load a sphere and a face in 3DCoat and then retire because I don't know what the hell I'm doing. I've always wanted to be an artist, especially for games, but I've never had…
ok I'm not shore what model files the tool uses (I don't deal with that side of things) but on the Realm Crafter forums (RC being the MMORPG creation tool we will be useing) it recomends this modeling tool as a cheep tool for making game models, I'm not saying buy this but the sight might say what model files it uses…
Hi, Are you the 3d modeler we have been waiting for? We are looking for a modeler who has experience with blender. We ask you to create models for a modpack for the game: space engineers. You are able to create models (and hopefully small animations) for sci-fi weapons configured properly for the WeaponsCore framework.
I think the main thing to understand is what purpose a normal map serves. A normal map replaces the mesh normals of your lowpoly model with that of the highpoly model per pixel. What this means is you get much more accurate lighting on your hard surface models. So you can't just think in terms of small details like screws…
I've just baked my high poly onto my low poly to get a normal map and I want to see it on the model so I can work on optomising and LOD After applying the material it just won't show on the specific model but will show on others. Model to the left is the problem asset. Object on the right is a standard box with the same…
Heya guys, I'm working on a model for my high-poly modeling final project for class; I chose to do a gun, with the prop "Mercy" from the game Darksiders as my reference to work off of. I just thought it was an interesting model to try with some pretty cool aspects and shapes. Here's my high and low poly models: And, here's…
you might want to search for threads from vargatom, he works for digic and really knows what he's doing. Lots of interesting insights there. The process of just modeling is fairly similar - the differences are in the details themselves and that there's just more complexity to everything - shaders, rigs, textures, etc. E.g.…