Hi people. You know of any tutorial that teaches you have to do these kinds of clothes ? I 'm going crazy and I can not find anything. Or any idea how to do it. Thank you.
I'm new to environment art and I'm currently working on an environment where I need a road like this Artwork from artstation - ArtStation - Golden Gasoline - Desert Gas Station - UE4 The whole road is made using splines but I'm mainly wondering about the segment mesh and how to texture it so that it tiles perfectly when…
Hey, I've gotta make a skybox for a custom UT2k4 map, but I'm not sure what the best way to go about it is... Should I just use stock photos and make a matte painting for it? Paint it by hand? Is there any tools that can help? Also, does anyone know of any sites with good royalty free stock images of skies? Thanks a bunch.
Hey, is is it possible to make several images of the same object. And then have a algorithm to calculate out more details into a single picture. Like having 3 pictures in 8k and get a 16k as the end product. thanks
The AI seen in the picture is killed, but the Mesh remains like that with the following displayed my bot has no handler for UTSeqAct_AIStopFire and UTSeqAct_AIStartFireAt .... What am i supposed to do here? somebody please tell. Seeking help.
Hi all, I've been following a udemy course on environment creation and one of the assets is a bookshelf seen below and for the low poly he just adds a 1 segment bevel to the un-subdivided model and that works for him. This doesn't work for me when baking and I end up with all sorts of weird artifacts and edges, (different…