I would definitely check out existing switch games made with UE to spot potential issues and solutions (Fortnite?). Certainly many challenges can be solved early with appropriate art-style and level layout. I would avoid baked light for large outdoor scenes if possible (considerable lightmap size (ofc depends on asset…
I have a character that is already rigged, but has a bad UV layout. I created a good UV layout in an external application, and have already transferred the UVs to the rigged character (using Mesh -> Transfer attributes). Everything has worked fine (although I needed to transfer the UVs one object at a time...), but when I…
Hey there, I am looking at using polypaint layers as density maps in Vue for ecosystems. I was wondering if anyone know how to export JUST the polypainted layer from ZBrush and not see the UV layout with the polypaint layer? I thought I could do it by making the 'Colorize' be a black colour instead and then paint white,…
Hey fellow Polycounters- My name is Dylan and I'm a long time reader.. I also comment on some things here and there. It's a great community ! I recently graduated (June 2010 -June 2011) at Think Tank Training Centre in North Vancouver. So I am now just working on building up a decent portfolio to obtain a job hopefully by…
Working on a group project for uni in UE4 It's called Kingslayer and will be a playable demo in UE4. Gameplay will just be exploring our environment in 3rd person and picking up items that will give you a little backstory. My job within the group is environment artist. Ive been working on the room for a while now, but…
Hi everyone, I have a question about Maya UV and UV sets (not sure if this is the proper terminology). I have a scene that consists of separate buildings and each building is uved on it's own in the 0 to 1 texture space. Now I packed each building's uv separate to occupy all the 0 to 1 space and saved the UV layout image.…
[ame] http://www.youtube.com/watch?v=7I6uLdHK5to[/ame] Were looking for cinematic artists passionate about storytelling in the Destiny universe! If you have experience in game/film cinematography, youre comfortable working with motion capture data and taking sequences from pre-viz through final layout, and you like…
Hey PC! So I've been working on a new environment in UDK based on a concept from Halo Reach. This is actually a painting for the level called Boneyard, which is massive. I decided to take this concept and pretty much only work on what is in this frame. A few disclaimers here before the abuse begins!! I modified the layout…
Ninja Dojo updated to 5.5 on the Ninja Dojo page and creative crash Small update to the Ninja UV Tools Ninja UV 4.0 1. Added bake uv shell color 2. Added Copy and Paste UVs 3. Improved Layout Horizontal and Vertical. 4. Added Layout Grid. 5. Fixed randomize UV 6. Pixel Ratio is now based on scene scale and not limited to…
Looks good to me bro. i dont think you need to shrink images all that much. no offense to anyone with smaller monitors but for the most part, anyone who matters or needs to see your work for professional reasons will have a decent sized monitor and in most cases, images should resize automatically to fit someones monitor…