How to reproduce the fine details of the environnement I can expect that rough asphalt like in the image would need to be sculpted in Zbrush, but should fine cobblestones, tiled floors and fine joints in masonry like in the next image be sculpted or can they be reproduced with textures? (1) Reproduce with textures.(2)…
My main complaint about the scene is that it is very static - aside from a few moving leaves and lights, there is very little motion. I'm not saying that it's a bad scene - quite the contrary - I just don't understand why it's a video; everything you are showing can be seen in a static image. As far as the trees, I suppose…
First up: Test-baking diffuse and normal maps in Maya 2014. I'm testing the diffuse map baking for a G1 Transformers project in which I intend to model high-poly versions, face-colour the models, then bake the colour information onto the low-poly models. If I'm correct, this should give crisp, reference accurate results…
My issues with this are: You used 3 unrelated non-vocaloid characters Music that isn't likely to appeal to the target audience: people watching MMD animations usually expect vocaloid tracks, not western pop music. Along that vein, break dancing isn't really appropriate, both for the expected audience and the software. The…
I am intending this to basically be my progression thread. Hay fellow kids! I have been on and off in terms of working towards creating Game Assets, and looking at tutorials the past 9 months. I haven't felt that I have driven myself the past year for real-life reason, but intend to post on here my progression up to the…
My name is Dan and I'm a graduate student studying Game Design with a concentration in Environment Modeling, currently living in the Los Angeles area. I will be graduating soon so I'm getting my portfolio together to start my job search for a Junior Environment Artist position, and I thought that this would be a great…
Yeah, I would definitely agree with aesir, the animation feels very linear, and that's hurting it a great deal. I'm not sure how much work you've done so far, and I don't want to come off wrong, but the best way to learn is to just burn through a ream of paper in rough sketch form. This is why I prefer physical media…
Been doing research on hair simulation using udk.I intend to import a character with long curly black hair into udk.I intend to try out the tressfx or nvidia hair thingy but I am wondering if this is possible in udk. Found this thread: http://www.polycount.com/forum/showthread.php?t=97353…
Are you looking for a team of dynamic and talented people who are passionate about video games? Are you looking for a studio where diversity, open-mindedness and creativity are omnipresent? Youve found the right place! Following the development of many successful titles on iPhone such as the Modern Combat, Dungeon Hunter,…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…