i've seen a job postage from a "sinner's mod shop" in a cgtrader freelancing page and would just like to know if anyone here has worked with them, what was the experience. Thank you
Ok, so, I tried doing it your way. I remade my mesh (or at least most of it for testing purposes) as a single piece and no bevels, though I was not able to create a HP directly from that mesh because of smoothing errors distorting the mesh that I was not able to figure out how to fix, no matter where I put supporting edge…
I hope thats the problem. ;-) Also iv checked that i cant make a reply in any topic and cant make a topic both quixel related section. When i choose make new topic in technical talk quixel suit section its not underlaid colored and can not be selected as shown on pictures.
I need some advice regarding the best way of making this curve turn into a nice looking piece of rope, everytime I attempt to 'alt-c' into a mesh, (this creates a UV known as 'orco') it looks terrible (some parts look worse than others though), the scale has to be 50x20y etc to make the pattern visible, it seems each quad…
Hello, i have a project to make a scene and i have to keep my tris as low as possible. My main interest is a simple chain or a rope that i don't want to use many polys and i would like to bake my mesh on a plane. What workflow do you like for that? Where are you making the bake? Thanks!
There's some info and a tree model download here that you might find useful, I've baked the branch and leaf textures from high poly models, feel free to pull it apart and have a proper look at it. Theres also some info for a method of adding ambient shadows to foliage via a vertex blend for doom3/quake4 that we got looking…
Hey, I'll try to keep this short and coherent. I'm meeting up with some film makers tomorrow afternoon who are interested in creating a short Tv/cinema advert for a charity that works to help soldiers with Post-traumatic stress disorder. They are thinking about a concept in which a retired soldier is seen playing a video…
1st part in a series about the making of Borderlands: [ame=" https://www.youtube.com/watch?v=b2gceJ2lzYk"]http://www.youtube.com/watch?v=876X30YznqE&eurl=http%3A%2F%2Fboards.polycount.net%2Fshowthread.php%3Ft%3D65584&feature=player_embedded[/ame]
In an ideal world, the one and only way to avoid such seams is to have a viewing environment and a baking environment that are completely synchronized (and there is much more to that than just the normalmaps "looking good"). Unfortunately, almost none of the display environments we use (CG software, games engines) are…
Hello All, I'm currently doing a machine part design with lots of cylinder shapes.Instead of having Cylinder and extruding with /bevels/chamfers. I'm usingseperate cylinders for each section of the canister. This makes changing stuff more easier asyou can scale/move/parts adjust thing on the fly. I only need to make a more…