I need some advice regarding the best way of making this curve turn
into a nice looking piece of rope, everytime I attempt to 'alt-c' into a
mesh, (this creates a UV known as 'orco') it looks terrible (some parts
look worse than others though), the scale has to be 50x20y etc to make
the pattern visible, it seems each quad is stretched 3x times+ in one
direction too much. I've tried experiemnting with the 'auto texture
space' option on the curve tab, i've tried experimenting with how many
subdivisions I add to it before doing alt-c, with the mesh I've
experiented with the 'mapping' options, and I've scoured the internet
for answers and nothing seems to be an easy answer, any other
solutions.
I just want to make a tassle thing which looks nice for the viewer, with no obvious seams.
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