-Eyes are too big and I believe it is what is making it hard for you to make any progress. -One guideline for spacing the eyes is that the head should be able to fit approximately five eyeballs across its widest part (parietal ridge ish area just google widest part of the head or head top view) and your eyes should have a…
Well its actually the first :) Onee thing so far i have really liked about Berlin is all of the interesting places to go see. Just down the my street there is a hair salon/artsy bar, a Juda Priest themed bar with a 7 foor statue of Rob Halford in front,a video game themed bar as well , my favorite though is..... A bar…
Good update, I think the back looks loads better in terms of believability. Next up for me is his pelvis. Right now the line you have going from his hips to his crotch is a mostly straight diagonal line. In real life, not so much. Here's a paintover of a photo. If we tried to make the line straight - like yours - he would…
I am looking for somebody to setup a blender scene I can use to make renders of files (primarily tabletop miniatures), with a studio-like feel. The render should showcase the depths and contours of models, and all the small detail, and use a plastic-like material. Ideally I would like to be able to drop files in the scene…
max users, has anyone else encountered these and willing to spread some knowledge: - numerical entries in status line or transform floater get either rounded down or set back to zero. i'm not aware that i changed something within the preferences but it's a new annoying behaviour. this happens regardless of scene scale,…
What was your reference? I think it's looks OK, though a bit mushy/blurry in places. What's the texture resolution? UV layout? Topology? It also seems to be the same basic pattern all over the whole rock, which doesn't happen much in real life. Lichens tend to congregate in certain areas, dirt in others. A rock in…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
It would be great if you could give your views to Steve Hunt s.d.hunt@herts.ac.uk he is the overall programme leader for the course. He is currently researching for his PhD on the subject of starting work at 17 years old maybe through an apprenticeship and comparing it to the experience of going to University. I am sure he…
You’re a clinical psychologist in a crumbling Eastern European port city. Your job? Listen. Diagnose. Help. Your problem? One by one, your patients are getting caught up in a series of murders. Some will lie to you. Some will beg you for help. Some won’t make it to their next session. And the deeper you dig, the more you…