Bone: Haha! Thanks - Ill try, though ive never made one - probably be hard to understand. And im fairly new to mental ray as well. almighty_gir: Thanks for the compliments, as i mentioned at the top of my post at the moment, its a mental ray shader just for rendering purposes. As for the number of maps, theres 4 in Total 1…
Ive seen next gen characters go up to 10k so i wouldn't worry about 5000, There's too many variables to consider to determine a standard across all games. So go with as little as you can to represent what you need to, but not so little as to impair how good it looks. Your main concern is the outline at all angles, stuff…
I'm trying to flip the screen horizontally and vertically in a post process material, but I am getting unexpected results. return tex2D(SceneColorTexture, 1.0 - ScreenPos); This should invert the Screen UVs and return the inverted image of the scene, but instead I'm getting this garbage:…
iv been playing with the call of duty 4 modtools and am trying to make a small level. My goal is to end up with a nice size map me and friends could play in lan games. here's a few shots of it so far, I've just been blocking in mostly. suggestions are always appreciated :)
Hey guys, I've recently upgraded to the Quixel suite. Previously I've had no trouble running NDO or DDO independently, but now that it's the suite I get this error when I try to run DDO. Any solution? I think I've seen this before but I couldn't find the thread or if there was a solution. Thanks for your help.
there was no exact reference, used a few faces, not trying to replicate exact features in particular but trying to follow certain general forms; never really though of using scans as reference in splitscreen, will give it a try, usually just use puref on top... and yeah i agree i got a bit lazy in the ears and made…
Hey guys! so heres a new design im working on! im gonna try to push this one as far as i can and clean it after + textures and renders! The final image will only shot the bust of the character so im not gonna design and model the lower parts. Let me know what you think about it so far!
Hello guys, I am kinda freakng out right here as hours of work are hanging by a thread so I hope you could lend me your knowledge. I am getting an error everytime i opening my .zpr file in Zbrush, "error has been encountered while trying to load a tool" and then "error has been encountered while trying to load the file",…
K so i've been messing around trying to get the 'roughness' input in c4d to behave in a similar way as roughness would in a game engine. I am using the roughness map generated from SP, and lighting the scene with an hdri. I have killed the specular contribution completely, since I am trying to do it the 'physically…
I think it really depends on how curious you are about the technical side of things. On the art side, I like to know what's happening so I'll mess around and see what breaks and what doesn't. Especially with game art, to understand what's happening with things like tangent bases or CrazyBump takes a certain understanding…