Hello!I was wondering why some people create the face without following the standard PBR (Roughness/Metalness).It's possible? I mean.. of course you can do it in Marmoset but in a studio it would be possible? And for example, if you have a head where it has some hard surface bake it and you want to use Roughness/specular…
Hello, I am a 3D artist for game art and photo real renderings, and an indie developer for 8+ years. I have been working with Unreal Engine/blender/substance since 2015. my last role was as a junior-level 3D rendering artist at a fast-paced marketing agency, creating full-scale exterior & interior 3D scenes for renders.…
Hello! My name is Joaquin and I'm looking for an opportunity to start making commissions so I can keep improving my art and my personal career. You can contact me at joaquin.salita@gmail.com Some concept art for a short story I made for my friend: A tattoo Design for a Character: A concept art of "how would you mount a…
Hello my name is Manuel Rondon, but some people know me as MR3D-Dev on Youtube. I have extensive experience when it comes to Unreal Engine. I have experience working in LED volumens and building environments for Virtual Production. I also have experience with motion capture. I have knowledge on using the metahuman rigs…
Hello everyone! First post here. I started building my portfolio and just finished this Pipe Wrench prop, I would appreciate some feedback. Thanks! Link with more pictures: https://www.artstation.com/artwork/lDQ8be
Hello, first time posting here! I've studying rocks for a while in blender but I'm having a hard time with it, looking for some tips and feedback on how to improve it.
Hello @Fabi_G, thanks for the tip. I would not have understood your coment without the test scene. As soon as I viewed the vertex normals it made sense. I had experimented with adjusting the mesh to match the trim but I never thought of changing the normals to face the same as the bake plane. I love learning new things and…
Hello everyone :) , I have been looking at the forums everyday for the past few months depressing myself with all your insane artwork and models you have created. I have however plucked up some courage to ask some fairly basic questions about 3D modeling and if I am doing it right. First I do have a few books (Not sure if…
Hello everyone. I'm looking to apply for a qa tester position at telltale and I feel that I haven't been making my cover letters right. Thank you in advance for the critiques Jonathon Kaufman 2355 West Capitol Ave Spc 46 West Sacramento, CA 95691 916-256-8104 jonathonkaufman@hotmail.com Telltale Games San Raphael, CA…
Introducing Moon Ink Studios: As a game art outsourcing studio, Moon Ink Studios is committed to quality, collaboration, and client satisfaction. Our team specializes in the following services: * ART DIRECTION * ENVIRONMENT DESIGN * CONCEPT ART * GAME ASSETS * Unreal Engine Optimization * CONSULTING * SFX & MUSIC * Game UI…