I'd like to get results similar to this I'm having a very hard time finding anything about it though. I'm not sure if this is all just done in photoshop afterwards or are these effects being done in Arnold itself?
I have been busy wrapping up me first term at AnimSchool and haven't had a chance to post here. So here's a simple video highlighting what I've worked on in my classes: https://youtu.be/3uTQbSi58Ls
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
the braids on the side of here head. I dont know if I should model them in or just sculpt them in and use a normal. Im trying to opt for the lowest polycount option sense im going for a model that could be used for a game. Ive tryed modeling them in but the result was an ugly one. Any suggestions?
This is a well-known moment in The Fellowship Of The Ring-- Gandalf versus the Balrog. In order to animate it, I decided to use the MoCap Device Plugin for iClone 5. Since I already posted some progress on the Balrog character, it's time to look at his antagonist, Gandalf. It just so happened that I had purchased on the RL…
Hello everyone. This is a multi-part question. The gist of the question is, what software do you use to organize and preview your textures, what tagging/naming conventions do you use, and how do you organize these files into categories and hierarchies to allow you to quickly find the perfect texture for the job. The reason…
http://www.mcvuk.com/newsitem.php?id=24253 man sony is going down in a blaze, they better have some tricks up their sleeve. this news comes at a funny time, where the company i just left decided that making games for the psp is NOT profitable for anyone, so we completly dropped the project. we were having serious talks…
glandolina - thanks man stoofoo- dude, you're totaly right. if it's one thing i really need to break down to the fundementals and re-learn, it's color.. mixing it, painting with it. gah.. it's so damn frustrating too because the only way i know i haven't colored skintone green or haven't put 200% of the redness i need in…
There could be a painfully obvious answer, but right now I don't really see a way to do it. So I've already modeled a pokeball and I was to add the stripes from a great ball example here: http://i.gyazo.com/a12af1d8079a244977e116306c8932db.png What I'm trying right now is to just create it with vertexes, but I don't know…