Nice! but the shadow is not correct. You have a lot of things that need to improve! Check my re-lighting works: [UE4] Alien Isolation Style Lighting | Liam Tart's Sci-Fi Bunk - Cyberpunk ReLight http://polycount.com/discussion/190172/ue4-alien-isolation-style-lighting-liam-tarts-sci-fi-bunk-cyberpunk-relight#latest [UE4]…
Actually all of those colours were specifically chosen to designate individual departments, green for helm, blue for science and orange for tactical. though I could have probably standardised the colours a bit better, the red one (what you called brown) should probably be the same hue as the other orange ones. As for the…
3 weeks? Nice. :) I don't what it is, but Breaking Bad has this goddamned annoying "MUST.WATCH.ANOTHER.ONE" effect on people. It's like... visual crystal meth. And yeah, Walt's been a dick for a while now, but I seriously take my hat off to the writers of this show. Seeing Walt evolve from this "must protect fambly" type…
The algorithm: http://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface & http://rosettacode.org/wiki/Catmull%E2%80%93Clark_subdivision_surface I have not tried it myself. As others have mentioned, NURBS are the way to go if you need to model to certain dimensions or tolerances. Pure NURBS modeling may be a…
Hey folks! I am so so happy to reveal what I have been re-working for a little while. Growing up as a girl in the 80's was interesting to say the least. Based on the Ranch Scene from The Last of Us I decided to create a room with a punk rock girl growing up in a small town kind of vibe. The Clash and the Ramones but with…
The votes/ratings are somewhat surprising but I shouldn't expect to be in the positive 80%s when this is meant to be a Restricted skin. The point is that not everybody will want it. That is why more people get it, get "meh" about it, and open another case in hopes of getting a covert. I was trying to make covert contenders…
Hello guys, Here is my demoreel: https://www.youtube.com/watch?v=428D72IJ0rU Everything keyframed, own fight choreography. I am using 3ds max and having UE and Unity engines successful exporting experience Decent quality and fair prices (80-150$ for character rigging and 5-10$ per sec for animation depending on complexity)…
A scene I'm working on has ballooned to using over 80 materials. When I go to apply existing materials to my models the list goes beyond the expanse of my screen with no option to scroll up. Is there another way I can view/apply materials in my scene? Or is there a way to add the scrolling feature to the Exiting materials…
This is a personal project I've been working on in my spare time based off an old picture of a house. All tileable material were hand-sculpted in Zbrush and textured inside Substance Designer. running in Unreal Engine 4.Hope you like it! https://www.artstation.com/artwork/DqzlA 80lvl Interview:…