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WIP Animation Khador Destroyer

So instead of cluttering up the "What are you working on thread" some more, I figured I should probably start my own thread and try to keep things a little more organized.

<font color="orange">Rules/Constrains/Requirements:</font>
- Mostly adhere to game specs with one exception for the particle effects.
- Character: 5,000 tris (currently at 4,031) 2-512x512px each with a defuse, bump & spec
- Environment: 10,000-15,000 tris. 1-1024x1024px
- Must loop in some way.
- Render times must be under 2min a frame, not to exceed 500 frames.
- 400 particles on screen at a time.
- Time and resources permitting, do a full set of animations and create a new unit for DoW.
- Keep the rig game ready

KhadorDestroyer00.jpgKhadorDestroyer01.jpg

<font color="orange">Previous Progress:</font>
GroundPoundAvatar00.gif 10/30
GroundPoundAvatar04.gif 11/1
GroundPoundAvatar06.gif11/2
default.jpg11/8 <-youtube link to a preview of the latest animation


<font color="orange">Textures:</font> 11/5
Torso Defuse
Torso Bump
Torso Spec
Arms/legs Defuse
Arms/legs Bump
Arms/legs Spec


<font color="orange">Things to do:</font>
- Finish off the bump and spec maps.
- One last pass at the defuse map.
- Optimize and texture the rocks and ground.
- Create particle effects for the smoke stacks.
- Create/animate the projectile.
- Fine tune the animation.
- Finalize the lighting and create a sky.
- Maybe add an extra bone for the hangy cod piece.
- Follow the awesome crit advice.

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