http://www.mcvuk.com/newsitem.php?id=24253 man sony is going down in a blaze, they better have some tricks up their sleeve. this news comes at a funny time, where the company i just left decided that making games for the psp is NOT profitable for anyone, so we completly dropped the project. we were having serious talks…
My character animation reel: https://youtu.be/y3cElmfa4D4 All political characters are made by me, they are low poly, rigged and animated PBR textured game assets. Most animations are made for game "Blood of Patriots", available on Steam and in google and ios stores. Video clips are real time renders some taken in Marmoset…
I have done long long time ago those crane IK FK , Leg joints, look at constraints, robot arms so I have the general idea and making those. Found Neales 4 hour long videos on Youtube that might help also found one on Vimeo this one shows making sliders to control (set limit) to your joints so gonna follow this up. for now…
No problemo amigo. Here is a mix of Modelling tutorials. Next stop procedural modelling,rigging, animation and then onto simulation magic. Time to get on it! https://vimeo.com/388027939 https://vimeo.com/351204346 https://vimeo.com/326620692 https://vimeo.com/228391688 https://vimeo.com/242640217…
Not over yet.... another bill in the works http://www.theatlantic.com/politics/archive/2011/08/the-legislation-that-could-kill-internet-privacy-for-good/242853/
i gotta say, i admit with pedro. http://www.polycount.com/forum/showpost.php?p=2135215&postcount=11 in this post the colors felt really nice, even if the specularity/gloss maps were absent. it feels very true to the character. whereas your current iteration seems a bit washed out, and the post process is kind of killing…