Hi everyone, I've been trying my hand at character modeling as I'm the only modeler in a small indie team at the moment and we need some unique characters. Managed to research most subjects but when it comes to rigging facial hair to move realistically with face deformations and well, it's been difficult. I'm using Blender…
Dont' worry about it to much, but usually bots just post 1 sentence, together with a link. So that is why Mark made that assumption, since the thread title was very vague, and your post didn't really contain a lot of information. My advice: This forum section (technical talk) is more for technical problems, you would be…
My name is Minoru and I recently graduated from Nanyang Polytechnic(SG)'s Diploma in Digital Media Design in Games. I can do low poly assets,modelled,rigged and animated,basic zbrush and use the Unity game engine.My modelling software of choice is Autodesk Maya.Here are some of my works and a link to my online portfolio…
3dsmax - cat rig Does anyone know how to rotate the hip without it automatically rotating the spine/neck? I've tried googling it for a while now, but nothing is coming up.
Hello, I hope this is the right section for this post. I wanted to share my light rig with you guys. Unreal and Blender Has gone quite crazy recently, though some of us are still stuck with the maya viewport... Its more about flexibilty, speed and being cross platform without the need to transfer data inbetween packages. I…
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DISCLAIMER: I know this is a pretty long post and a complex special case. I don't expect that anyone just magically solves all the problems, I'll just need some advice with 3 main questions described futher down. Just to get an idea whats going on, here some more pictures: After testing some poses with this concept I got…
I am working on something to put up on Sketchfab, I need to figure out a way to get the same effect I have by moving the UV tile coordinates up a shaped mesh, but physically so that I can export it for Sketchfab. What it looks like: My current Idea is to make a copy of the Auras mesh (reference object), and have it conform…
I am rigging a rather elaborate cigarette for an university project but I have to come a point where I really have no idea how to continue: the cigarette consists of an outer shell and an ash-core. when the cigarette burns down the core automatically bends down via a lattice and some driven keys. the next step would be to…
Hey there! I have a facial rig that's based on the Gears of War 3 one (http://www.unrealengine.com/files/downloads/Jeremy_Ernst_FastAndEfficietFacialRigging2.pdf) So, it's a head that's skinned to a bunch of helpers. Those helpers are children of an offset controller (to fix bad poses etc). And those controllers are…