The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
We are looking for a texture artist who can polypaint out line of miniatures in a somewhat styled manner. ** Must provide related images, samples, or portfolio website.Interested applicants can email Joseph at wisdomknight777@hotmail.com Thank you Rocket Pig Games http://www.rocketpiggames.com/
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
sculpted the hands for her, and aimed to stylize the hands so that the fingers are longer than usual and have this bone-y look (because she's a vampire, duh!) and add some nasty claw-like nails.
I've been working on this as my lunch time project for several weeks now. This bow is intended to accompany a rabbit archer whom I have modelled but haven't begun texturing yet. I wanted to get my feet wet on the bow before jumping into the full character. I started designing, and mixing together a few ideas. Mostly just…
Hello all, I'm still pretty new to 3D modeling, but have been doing pretty well so far in regards to learning. I'm having difficulty unwrapping a simple piece of geometry, however. I'm making a cog (I guess that's what you'd call it), but am not sure of how to go about laying out the UVs. The top and bottom are complete,…
My freelance job is finally done!!! This is stuff I've been working on since the beginning of the year, for the as-of-yet unreleased game, Warwielder. Fun times in toolbag, but not representative of what the game looks like. The actual game art is all pre-rendered sprites. castle stonemason smithy marketplace engineer's…
Hi, I have made a tiling stone ground texture that looks like this (my first try) when I add the texture in Unity3D it does not look that good when it tiles, I don't know how to make it better, if you check games like Heroes of the storm, their ground texture does not look so repeated as mine does, how do I achieve this…
Great concept choice, love Zhangs art! I think you rushed into the highpoly stage a bit too fast, I would have spend more time in the blockout making sure I'm matching the proportions correctly. You have a lot of problems in that area, most obvious is the sword handle and the cutout. It's also hard to tell from that…
@Michael Knubben : I created the step-by-step images! So now it's just down to waiting for the approval. In the meantime, here's Leon, our beloved mascot! For this character, I used a highpoly model that had been created previously by Hermenegildo A. Saranillo II: https://www.artstation.com/yobyme I created the lowpoly and…