This is a 3D product rendering project for an eCommerce cosmetic store. Made by visualization studio - https://www.pixready.com/ Portfolio - https://www.behance.net/PIXREADY_studio
"but a guy in class said it was bad art." So bad everyone loves it. There is no bad art. There is however, art that a lot of people like, and art that less people like. There's art that leaves you thinking, and art that's like candy. There's art that makes you angry, and art that makes you happy. Bad and good are…
I think they are harder to sculpt, I can't recall doing a female head I was actually happy with :) nothing to to do with sexuality , just the shapes are harder to get right in my opinion. depends on the model you use for reference too. that bloke from breaking bad is easy to do, for male sculpts. angelina jolie has an easy…
I didn't mean that the portfolio isn't important, its more about striking a balance between the two. The aspect of a portfolio being good or bad ass or quality is so speculative depending on the situation, it really comes down to "beauty is in the eye of the beholder." That and many recruiters act on impulse, so timing of…
I'm getting some pretty severe texture distortion generating uvs with UV Master. I think something is fundamentally wrong with my workflow. I'd really appreciate it if you guys could help me pinpoint where things go wonky, those who have established workflows. So I take my highpoly, duplicate it, zremesh the duplicate to…
learning a lot about editing normals. After collapsing my bevels and realising that there is a lot of tidying up to do, the shading can easily get messed up blender has a fair few tools to help with that, like smooth vector, reset vector etc you can really fine tune the normals using modifiers and vertex groups to isolate…
I played starwars galaxies for a while.. they have similiar in depth face modding systems for each race... and I am certain that there characters are 10x better looking than the above example of an ever quest character. bad bad bad. But it could be down to any number of reasons... ie bad planning - rushed development, lack…
I'm participating in the Artstation challenge for the first time. I've been working on it for the past week and would love to get some feedback! I chose to do Jeff Colin's Submission for my environment. Here is his final concept. After gathering references, I started out with blocking out the scene. I wanted to get a first…