Hi guys, I'm new around here, this forum has some amazing artists. I thought I'd attempt to add my own art... So here goes: Note: This was created for the TF2 contribution page, not the Polypack competiton. Cue crappy story: One day when attacking in a tough game of Badwater, the Engineer decided that he hated nearly…
THIS IS BLADEDAWNBladedawn is a RTS meets MOBA, tailored for strong competitive gameplay and teamwork.In Bladedawn players take the control over a hero, just like any other MOBA you know, the difference is: there are no set lanes and neutral camps. Bladedawn is played in a RTS-like enviroment where players build their own…
Once again, Lightmass steps up to the plate as the most infuriating feature of UDK. I can never seem to make heads or tails of it. It's like the 3 yr old who can't make up his mind whether to be complacent or to start throwing tantrums. This week's issue seems to be something to do with AO. And more specifically, AO with…
Hello Polycount! I'm here to post some of the art me and my fellow Artist OJ ("Oliver_Farrell" on these forums!) have been doing for our debut title "Ether One". Ether One is a First Person Adventure game that aims to explore the depths and fragility of human memories, you can find a full description bellow: You are a…
These will be single stills/portraits of the enemies with backgrounds. A realistic style is preferable. What would be best is if they are creepy/fear-inspiring, it's a horror game so I want to set a proper ambiance. I'll be designing the monsters, describing them in words, and doing concept art to the best of my ability.…
ok Ive been dealing with this on my off time for a while now and I cant take it anymore, ive asked alot of people personal questions online (and thank you for all your support and sorry for being a hassel to you!) But I cant take this anymore so let me cut to the chase, many of you saw me working on a street fighter…
Looking to gain some ideas for what people would like to see in an updated version. I am rebuilding from the ground up and planning to use opengl this time around instead of directx. Would people prefer directx or opengl? My goal for polyviewer is to become a one stop shop for previewing models in a real time environment…
I loved the symmetry warp feature (symmetry for asymmetrical meshes) in Topogun 1+2, haven´t seen that feature so far in any other retopo solution. https://vimeo.com/60150584 Yeah exactly what Neox wrote.Here an older video of Wrap with less than 2 minutes showcasing its main feature. https://vimeo.com/181150122 Wrap from…
When ppl ask for texel density when a baked edge is in question, they're wondering how many pixels wide the edge is represented as on the baked normal map. A 90° lowpoly with hard edges will never render perfectly. If you zoom in, you can see the limitations of the texel density of the edge. Look closely at the edge on…
This thread is awesome, so many long informative posts. Mark Dygert, Dustin Brown and pior: great posts. Many interesting points of view. And I think now that we're dealing with many layers of trouble at once. Being up to date with game art. Pior's list was exactly was had to happen to make jump. I have to repeat to her…