At a glance, • There's a lot of purple, it makes the complex armor and anatomy hard to separate. • There's so bake issues on some of the armor and blade. Suggestion would be to do a hue shift the Dryads skin. I think a lot of the triangle count could be reduced heavily and areas like the breastplate probably integrated…
The model is coming out quite well, the only advice I could give you at this point is to block out the whole figure before modeling separated pieces of armor. With a full dummy figure you can handle proportions and never go off while building armor upon it. Without a dummy you could easily end up with a goofy figure, and…
Updated the WIP shot! (See the first post) Forgot to mention, the model is based off a later sketch I did that has a few changes. Still need to add: back armor, head armor, head light, teeth, numerous other things :P Hopefully I will be able to finish it over this week/weekend. Crits appreciated! todman: I have a lot more…
Terrorcouple, awesome character to start out your sketchbook. I like the changes you made with the 'marshmallow stick', lol. Your new interpretations definitely serve the concept well. It seems to me, that in the concept, the 'twin spiked shoulder armor' pieces are made from the same material as the rest of the armor…
the sort answer is no it doesn't look like him. The head is wrong, you added an ugly pompadour and a horn and removed his cool ear/inteni things. The chest isn't the same shape nore is the shoulder armor. The evil arm has lots of wonky bits that i have never seen on him before and the fingers have one too many joints. The…
I've always wanted to make a futuristic Jai-Alai player, but never really had the time, but since i've had the past week on vacation i thaught i'd have a go. Quick Concept (kind of new to traditional sketching) Front Side Angle Without Armor close of the head I'm still trying to figure out what i want to do for his chest…
Hey polycounters, never had the guts to enter one of these contests but gotta try sometime this is my entry for the contest ive been meaning to make a winged character for some time and thought this might be the perfect time to try it out, but since i need a creature... what better than a dragon =D i wanted to try to stay…
Hello, I am looking for someone who can skin/rig a body + cloth/armor parts for a UE4 character. Also adding some morph targets will be required. Work needs to be done in Maya or Maya LT. Requirement: How to set up / import characters / cloth / armor with morph targets into UE4. Please include a link to your portfolio…
I am just not getting it. I have been looking at the armor in Mass Effect, and some of the ships in the new Trinity System for EvE Online. Thin and deep lines denoting the segments in machinery or armor are everywhere; additionally they follow the curves of some very anamorphous and organic shapes. I am pretty sure this…
hello, i'm trying to have some rivot like detail fit the contours of some armor. this should be easy w/the spacing tool and a spline right? however the little rivot peices keep there same rotational position. i would like to know if there is anyway keep them all flush w/the faces of the armor. this make sense? i'll try to…