hello, i'm trying to have some rivot like detail fit the contours of some armor. this should be easy w/the spacing tool and a spline right? however the little rivot peices keep there same rotational position. i would like to know if there is anyway keep them all flush w/the faces of the armor. this make sense? i'll try to wip up an image for clarity.
this is what i'm NOT wanting to happen.
i need each little cylinder to snap to the large peice of geo so it comes out like rivets flush with it. please excuse the crude nature of the example
cheers
Replies
after the piece is zoomin around the path alligned properly , go tools, then snapshot, and mess with that to get it to clone the object at intrivels around the path.
there may be an easy way but this is how i've always done this. and its quick enough for me
cheers man!!!!!!