You'll get there. Once the bitterness over your education wears off a bit, you'll be in a better spot to be creative. I've found that working out of money anxiety / desperation for the job will burn you out in the long term. Perhaps scale down a bit back to the diorama work but focus on making it a game ready (optimized…
I made a fully 3d PBR explosion inside Unity. It's meant to be used for realistic scenes for a explosion mushroom cloud. The smoke rolling animation is completely procedural and scalable with time. The explosion itself is opaque with a blurred multipass shader for smokey edges and a nice transition with its surrondings.…
edit: 3.5 is out Crytek anounced their new cryengine version today. http://www.crydev.net/newspage.php?news=113791 The most important feature for most people will probably be that this is the first engine to come out that has PBR. And a nice change [ame=" https://www.youtube.com/watch?v=pHiqHzxZSMU"]CRYENGINE Demo -…
Thanks to the replies in previous posts, i appreciate the feedback and compliments based the design off of old Germanic designs and wanted to give it a gritty medieval look while still having unique appeal. I wanted to design from the perspective of a world with no dragons but belief and fear in them still existed so the…
1. Not yet, it's coming ! We are working hard to support that resolution. 2. The current process is metalness inside Painter, but at the export you can convert your maps to the Reflectance workflow. Unless you mean something else by "traditional PBR" (nothing is really traditional about PBR) ? You can also create you own…
Hey @Fabi_G Thanks to your recent suggestions, my UV and baking workflow is going much more smoothly. However, I’ve run into a new problem that I completely don’t understand.
Here are the images. Island for picture maked biger so it will be easier to you to look out. It looks completely different from the errors I had on…
EDIT: Thank you to everyone who has applied. We're currently going through the portfolios and will reach out those who fits the requirements soon. Hi, I am the design director at a small boutique company called Innovation Works. My company specializes in making functional apps, prototyping, virtual reality, augmented…
Hello everyone! For Retrogasm I want to do a simple fun character. I'm going to do the female character from Amazing Island. I haven't used PBR materials except on small things, so I'd like to try messing around with PBR on a character. Reference I want to redesign her outfit to look closer to the male protag, also a…
(https://teenage.engineering/products/tp-7) Just finished my current hero prop of TP-7 Teenage Engineering. Hope you like it. Tris: 11964 1 Material, 1 [4K] (5 Textures, PBR)
@diglett If you're using Marmoset Toolbag 2, you're using a rendering system that defaults to the PBR Rendering pipeline as opposed to Legacy Rendering. Do you have a handle on what that means? Right now, the texture maps you have created, and udnerstanding what Guild Wars 2 primarily uses, it would be for a Legacy…