Hi, Suppose I made a blue blinn color material through MEL. There is anyway when I again click on the button it's assigning the random color or changing the color of the material from blue to Pink, Red kind off? <p>window;<br>frameLayout -label "jayant";<br>flowLayout -columnSpacing 7 -w 20 -h 50;<br>symbolButton -w 40 -h…
Hey, I'm fairly new to this and trying to UV a character while fixing some problems in the mesh, and at some point, I always end up getting non-manifold UVs, which makes impossible to further unfold the mesh or do a lot of important operations. Any idea on what I'm doing that create this kind of problem? As far as I'm…
Hey guys, I did some modeling the last month or two in some spare time here and there, and forgot to post them as WIPS :( so here they are. Just some randmoness. High Poly 1911 Low Poly Version I have no effing clue what this thing is, it was based off a reference image, it's very bizarre, but I thought it looked cool.…
Hello All, Apologies if this has already been posted somewhere, I just haven't seen any real place to ask Modo specific questions other than the Modo 601 Post awhile back. I'm a new convert to Modo from Maya and absolutely loving it so far. I am a noob at it though and do have tons of questions. I'm hoping to just use this…
Hi, I just want to report this bug I found. If I use a custom cage and set the samples to 64x the bake will eat random parts of the meshes using multiple _highs in their respective folders. ( I use multiple mesh parts with _highx in the high folder of the baker for baking an object ID map) I've tested every parameter in…
The minor glitchy type things some of you have mentioned don't bother me at all, what bothers me is more stuff like bad save point design, bad level design, and the trend of making stuff "open world" just for the sake of it, because it's trendy - making the game less fun in the process. (yes I'm thinking of Burnout…
Hey all, Sorry if this has been covered, could not find it. I'm using particles and the Instancer feature to scatter geometry around. I have three different source meshes and I created my own UserScalarPP value that use use as my index value. This value is used to choose which of these three meshes will be used for that…
While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…
For my university assignment i have to make a script that scatters tree's across a scene randomly. The script has to include: · "Simple User Interface (GUI) to include the following options: [FONT="]o [/FONT]Select species of tree to use – i.e. Oak / Beech / Pine etc [FONT="]o [/FONT]Number of trees to generate…
Hello everyone, I am new to 3d modeling and have not even begun texturing yet and I have a major problem I need some help with. I created a model in Sketchup then imported into 3DS Max as said and all is well, until I create the UV. When I create the UV there are many outside borders missing and even worse what looks like…