Hey guys,
I did some modeling the last month or two in some spare time here and there, and forgot to post them as WIPS
so here they are. Just some randmoness.
High Poly 1911
Low Poly Version
I have no effing clue what this thing is, it was based off a reference image, it's very bizarre, but I thought it looked cool.
Door - Wanted to get some practice doing those frilly leaf type designs.
Wall Light - This was made to get some practice using ZBrush on hard surface things, it had been a while since I used ZB.
Fountain - Again, just some more ZBrush practice. It was really fun to take on something more organic than I usually do.
Furniture Cart - A friend of mine sent me an image of this thing, and I loved it, I had to give it a shot. I know the wood grain sculpting is far too excessive, but it was fun practice
Low Poly IED - This was made based off some random scrap metal on CGTextures.com, but I turned it into an Improvised Explosive Device for fun. I made a high poly for it, but it's rather boring and bland, so not worth posting :-P
Thanks for taking a peek. I hope to get some more stuff going and promise to post WIPs.
Replies
I don't think the wood grain on that cart is too excessive, I find that sort of detail holds up much better when transferred to a normal-map - usually exaggerating stuff like that is better than making it too subtle anyway, especially if the material is meant to be fairly worn / old.
Also, all your high poly stuff is sub-d? If so, nice job on all of that. I at least understand how it works, but still need much more practice with it when it comes to certain forms and shapes.
Maybe you should read what I said again, it sounds like you're actually agreeing with me?
G3L - I mixed both my own strokes with alphas for the wood grain. I'd say about 20% of it is my own sculpting. I mostly focused on the major cracks because I wanted them to not only be on the top, but carry on to the sides of the board, and follow a specific path. So anything major was done by hand. Then I would do my alpha pass on it with all of the other subtle cracks/grain. Then would go through, and just go over some of the cracks (from the alpha) and exaggerate them a bit more by using some additional strokes. I also was sure to make the alpha pass and my stroke pass on separate layers, so I could control the intensity (if not straight up erase them) later on.
And yes, everything there was Sub-D.
DISCLAIMER*** The majority of these were created in 2006, so they are quite old. Ordinarily I wouldn't probably even show these, but since the game just released, I thought it would be cool to show.
IED - I don't believe this design made it into the final game. - Concept by Todd Marshall
Shotgun - A shotgun that is carried by I believe a rebel/outcast group. Normals created in Photoshop - Concept by Todd Marshall
EDF APC - Again, not sure if this one actually made it in the release (if it did I am sure it was revisited by another artist). The normal map was generated entirely in Photoshop. - Concept by Todd Marshall
Miner RPG - This was really fun to work on, and it was a great collabarative piece between myself, Todd Marshall, and the lead animator on the project. I believe the final version had some texture tweaks made by another artist, but this image is the texture I created for it.
Again, this stuff is pretty old, I've learned so much since then, and would love to be tackling stuff like this with my current knowledge. As I mentioned, a lot of the times I did work that didn't have any high poly models, just hand painted stuff in Photoshop, so the techniques were also a bit dated. However, it was still fun to work on this stuff, and I am thrilled to hear about all the great reviews the game is getting. Mad props to the guys over at Volition for shipping an incredible game!
edit:VV not a problem, I don't believe you had any way of knowing The hammer is just about identical on an aesthetic level, the rebuild was just for a better normal bake/polycount/UVs. I'm actually hoping to get off my lazy ass and post my work on RFG soon, but I've been busy playing multiplayer.