Hey all, Just a quick question regarding Quixel Suite 2 - Is there some way to add decals and text through dDo painter, with real time editing via 3DO? Perhaps I'm just derping out, but I can't seem to find an easy way to load up a decal and place it on the mesh. Same goes for text. Any insight on this would be awesome!…
Project file: https://drive.google.com/file/d/1rTUNSnVF9PQBWY5hM-CtUE2BVfCy1WXp/view?usp=sharing Textures: https://drive.google.com/drive/folders/12TesRIClLJIZXKfPR-qHR_8AdhQNv5SI?usp=drive_link P.S I tried to upscale the decal but it didnt help
As mentioned above, in DXT compression, using the alpha channel will double the texture size. This means that you'd actually save texture memory by having your decals on a half-res separate sheet with alpha. For example, 512x512 main texture (no alpha) plus 256x256 decal sheet (with alpha) uses 3/4 the texture memory of a…
It's an interesting topic I think, not one that I've thought about before and I was wondering if any of you guys had done anything like this before. I'm talking about things like having different painted patterns with different paint jobs on characters or vehicles. Custom decals with variations etc. Examples would be lets…
Hi! I'm quite new to making environments with unreal. I'm trying to create an abandoned asylum room scene, and I´m trying to acheive a symilar look to the one of the walls from the following picture: This kind of flaked paint look would be something I would like to achieve, and one possible solution which I'm trying is…
That might work, thanks :) Part of the reason I don't want to use individual decals is that I want the marks created to be permanent and additive - Eg. You scratch a surface and then scratch it again and again to reveal more of the underlying structure. I can't imagine it'd take long to start seeing issues with decal…
Hi, Deferred Decals (submesh) and Custom Normals are getting industry standard, so I'm interested if Marmoset will support Deferred Materials in the upcoming versions? Thx
Anybody run across this before? I've got some rock decals on rock geometry. I saved at school went home and opened my scene looking like this. When I move stuff around it just gets worse.
a) I often make details like this in the hipoly. I also keep a library of elements like this (I have ztools I use in zbrush)- so it can be very quick. This is my preferred method a lot of the time. b) trim sheets are good if you're making a lot of objects that all have the same "style", They're great for architecture or…
For those of you using Max and the Source Engine, I wanted to share some new updates. Today I loaded an update to Wall Worm that fixes the Brush Material Exporter bug that wouldn't let you export the Material and Maps in the same pass (you had to export maps, then materials). I also added recently the ability to place and…