Hey all,
Just a quick question regarding Quixel Suite 2 - Is there some way to add decals and text through dDo painter, with real time editing via 3DO?
Perhaps I'm just derping out, but I can't seem to find an easy way to load up a decal and place it on the mesh. Same goes for text.
Any insight on this would be awesome!
Thanks for the help!
Replies
To add decals in the current workflow: Paste in the decal you'd like to use inside of Photoshop, positioned in the layer stack so that it's under/over the grunge or any other parts. When you select the layer (or any layer, really) in Photoshop, it will be selected in dDo as well. From dDo, click on the dropdown menu at the top right and select Copy Layer to All Maps. A window will appear allowing you to select what maps to copy the layer to. Pick your desired layers for the decal to affect, and then modify it to suit the properties (bump strength, reflectiveness, etc) you desire in the respective channels.
A more in-depth guide might be needed as I am sure I can't be the only person who is having problems with this. Thanks