Im trying to get some pretty clean UV's but I've already beveled the edges and made them pretty high poly but I haven't done any UV's for them and im starting to wonder if I should have done all the UV's before I beveled all the edges.
Does anyone know how to fix bevel in Maya so it gives more accurate results. Never ran into this problem in any other app. If anyone can help me with this it would be greatly appreciated. Thanks!
Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
Hi all! This week I've been messing around in XSI and I discovered something interesting. Is there a way to bevel like this in Maya wherein the edges tessellate into quads? Thanks in advance.
I have been trying to find out why the bevel feature and modifier keeps making triangle vertices instead of round curves. The top Pic is the goal, but without rounding the entire edge loop.
I'm setting up my Maya 2016 hotkeys,everything works great except Bevel from the Modeling Toolkit. It worked the first time and then does not respoding.All the others hotkeys are working prerfectly.When I restart Maya it works for the first use and then again dead.I have no caps on,or different language on my keyboard. Has…