Ugh, yeah lots of tools don’t display normal maps the right way in their thumbnails/viewers. Here’s another tip: Normalize your textures! I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe these filters can help you! Normal maps should always be…
I was surprised not to find a separate section dedicated to game development, so I'm asking here. While I learned a lot about making game assets recently, there are two topics that absolute mystery to me. The first one is how to make a ground for a game. Imagine having a road, a sidewalk, a gravel/dirt whatever. E.g. here…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Goal To improve my understanding of non-destructive game asset optimization and topology, I'm modeling a pistol with the intent to work effectively in VR. I like this as a stress test of my current skills, as guns are perhaps the most crucial asset in a visually appealing shooter. VR is notorious for it demanding…
I'm starting a asset store at: assetworld.selz.com I was just wondering what you like to see from a asset store and if anyone has any ideas on how I would market this once I've got more asset available for purchase. Thanks Further info: At the moment the domain is owned by the online store creator i'm using and it's only…
Hello friends, i present you my character animation asset created for fighting games. It also includes a character FBX. The asset contains 43 animations :) - Walking, Jumping, Running, Attacking and Damage reactions. Download: https://drive.google.com/file/d/1JWzWxJ5r11sTW_75VA1xoGhQj3Uzd6FM/view?usp=sharing Soon in Unreal…
Hello everyone, I'm Yughues (also known as Nobiax on deviantart). I do assets for Unity & UE4 (when I have the courage). I mostly creates textures and foliages assets. Not that I firmly decided to be an environmental artist specialized in plants, but living near a forest and fields helped, I guess ^^. After years, I…
Hey guys. any chance that someone could explain to me how you texture assets for UE4? Please tell me if my workflow is correct or if I'm messing something up, I constantly have the feeling that I'm doing something wrong. I'm currently trying to build something similar to this building and port it to unreal engine: I want…
Hi Everybody! Been working on a range of medieval style props recently for a strategy RPG game. All the assets are within the same 4k Atlas and many of the assets are customised to look different with the use of material instance parameters in UE4. My plan is to put the assets on the UE4 marketplace when I'm finished. C&C…
Hi, I'm currently working with Houdini and making assets for UE4. The Goal of this project is to build levels faster. Once you have the Houdini assets you are able to build levels faster and with more control. So far I have a Level generator that builds a level around a spline. The spline can be controlled in UE4 and there…