Hey everyone! I’ve been working on a Modular Hell Castle environment for Unreal Engine 5, and I’d love to get some feedback from the community. The goal was to create a dark gothic fortress that could fit into dark fantasy games. https://www.youtube.com/watch?v=RDZuX-wOvb4&t=2s
I've been trying to practice my lighting but I feel like I'm just missing something... I'm using a HDRI and lumen but I feel like what I've done with the colours just isn't working and looks really amateur. I've followed a guide on youtube which whilst his scene came out stunning mine looks dreadful
Hey all, This is a project I have been working on and off for a few months. This is before I have dove into post processing and colour grading but I wanted to ask for any feedback you guys would have. I am a 3D artist with a few years experience working in games under my belt but I am always trying to improve my scenes.…
Hey everyone, I recently started going over condensing my future projects for learning environment art. Learning from my previous project I was a little 'too' ambitious, especially for starting out and never making an environment before. Though through that frustration I learned a lot and screw it, if there is no struggle…
Hello! I'm trying to convert a Unity project to Unreal and stumbled upon assets that are using Smoothness maps in Unity HDRP. It seems that they are just inverted Roughness maps, but I wanted to make sure by asking the pros.
-Personal Project-I'm very excited to share my latest project – an environment inspired by regions of Southeast Asia. This project came with many challenges, and everything you see was created entirely by me from scratch, without using any pre-made assets… yes, that means no Megascans assets were used! The project took 17…
Abbey of Saint Gall realtime model Lowpoly and higpoly - Blender Baking and Texturing - Substance Painter 2 texture sets 2048x2048 Render - UE5 with Lumen https://www.artstation.com/artwork/zO3AQq
Been working on this gas station environment in my spare time for a few months now. I've posted a few threads regarding this project already so I decided to make this one to condense everything. Here is my progress so far: Originally I only wanted to model a prop for fun since I haven't worked in 3d for a good while.…
Howdy! I've been working on this UE5 scene on and off while learning Substance Designer, and finally got it to a state that I feel comfortable to ask feedback. I am relatively new to environment art and this time I decided to use exsisting concept instead of making my own. So, the scene is loosely based on the concept by…