The ambient light that the lava gives off would be bright on the rocks. For the most part that is your darkest part of the rock. Maybe try to incorporate more of the light from the lava onto the rocks.
@arvinmoses that's amazing! Looking forward to using this a lot! Working on a more realistic rock smart material. Works best on rocks with lots of crags and crevices. Rock model is my own this time.
Hello friends ! I made a Rock Generator script for 3dsMax. I hope you like it : Rock Generator V2 2018 Script for 3dsMax Features: This script generates procedural random shaped rocks both low poly and highpoly. Lowpoly mesh matches too close to highpoly mesh so you can easily bake normal map from highpoly to lowpoly.…
personally I'd just do a tiling rock texture for the ceiling, you could build the head into the rock mesh and use vertex blending to transition from the tiling rock to the uniquely wrapped head.
Another update on this one. Added more rocks underneath, with less rocks sicking out. Changed the sizes of the rocks, adding more smaller ones around. This is definitely a challenging one to nail down.
sculpted some desert rocks today with a couple of variations, you cant quite see it but i also have a vector based material on the rocks so that there is a layer of sand always on the top of the rock :)