I've been working on creating some painted-style rocks. Something relatively simple that I could get some nice practice with. Basic Diffuse-only shading.
I'm not entirely happy with the result, though I've yet to pinpoint exactly why.
Any critiques and advice would be very welcome.
I'll be starting on the second rock soon and try to incorporate feedback.
ZBrush High Poly
Modo Low Poly
Substance Designer Base Diffuse
Substance Painter Final Diffuse
Replies
I do like the overall color of the rock though. The spots where you used beveled edges also look nice.
I agree about the cracks. I spent a lot of time trying to figure out how to shape them, but just couldn't get it right.
I used a large number of references, so it'd be difficult to show. Mostly though it was screenshots from Diablo 3 and Warcraft.
I think this was probably the one I focused most on, though.
Can we see the texture?
Well looking at that image i can see why you modeled the cracks like that. But looking at the image, cracks like the one you made seem to appear on the much larger cliff faces. For the smaller rocks in the picture, like the one you modeled, the cracks are much smaller and nuanced, definitely not as intricate. Also i imagine such wavy cracks like the ones you made would be much wider and not as deep, which might explain why they appear on the larger cliffs in the photo.
In hindsight I think it may have been an issue with the structure itself, and the cracks may have ended up being a kind of ill-conceived band-aid.
If such large cracks were unrealistic in the first place, that may help explain why I couldn't get them to look good.
I definitely see what you mean about them being too narrow, as well. Creating wide, shallow cracks would probably look pretty good.
It also occurred to me; I have a Sketchfab Pro account, I really should use it
[SKETCHFAB]af79cab61034494bb371a36d62ec6151[/SKETCHFAB]
-Edit-
Heheh... I finished the next one, but completely botched it. So time to start over on a new one. I was trying to make a super-basic little rock, but put way too much detail into the shape of the high poly again, so... it didn't bake well.
The low poly ended up requiring a lot more geometry than I was willing to give it.
First up, a crate!
Just gotta sculpt details into those corner beams, then I can start painting.
Anyway, here's a screenshot from Marmoset instead, where it works fine.