awesome! played with it a bit this morning.. i do have a request, how complicated would it be to make a way to batch process files in crazy bump? similar to a photoshop droplet. we deal with lots of textures and now we have a shader department and it would be so useful to throw a bunch of files at crazy bump and have it…
This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
Im sorry in advance. Im sure there is already a thread for this but I cant figure out what it would be called (hence the reason I haven't just googled it). Im new to UDK fyi so bare with me. If i create an object, import it into udk and then place it into the scene, what do i have to do to make it react to my character and…
Good advice above! If you look on the web for anime anatomy, its kind of exact, then simplified. Just means all the lumps an bumps are where they are supposed to be, just not as detailed. Looks like your model is pretty smooth, but any lumpyness can be visually distracting. To get around that you can do like suggested…
Hi, I'm trying to setup a parallax occlusion map in Substance Painter and then take it to Unreal Engine 4. Is there a tutorial available for this process? I've tried searching but so far I'm having the best results.
it's better to have works in your portfolio that show off your current skill level. I have done that as well - pruned my portfolio aggressively. I think so. Judging by the zbrush render, I think you can make it as a AAA character artist. Naturally the state of gamedev industry is crazy, so it may take a while to land a…
Hi, I'm trying to add some depth to a character by showing some internal glowing structures within a character. I'm still pretty new to UE and had a quick go with using bumpoffset but that gave problems at the UV seams. If you look at Manhattan's left arm here you can see some glow deep inside and some moving glows nearer…
Here is some of the work I had the chance to work on for Half life 2 RTX. Half life has always been one of my favorite games so when I got the chance to work on its community remaster I instantly jumped on the occasion. For this specific part I was tasked with recreating the wall set from the apartments in city 17. If…
We'll talk after the next round of layoffs when they express their "gratitude" for your hard work. I wish I could say she won't dump you and take the kid, but but you gotta be realistic about those things. I gave everything to this fucking circus and only coming back to insult every thinkable social group with my project.…