At that point he should just change his name, I would like to buy zacd.com but the minimum bid is $488 :\ It's pretty lame that companies can just buy up domains and not use them.
http://oxtongue.co.uk/bort/temp/actionmovie.avi 428 x 240 version (think there was a higher res version way back when). heh, I remember III showing off the mushroom cloud in #md.
Just saw a post about this on blues: Seattle Video Game Industry Job Conference Announced http://www.devmaster.net/fullstory.php?storyID=493 This looks to be a nice resource for anyone in the Seattle area looking for contacts/jobs.
The model was created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 428 Tri's with a 512x256 diffuse. I added a normal and specular generated with CrazyBump that I used in the render for this model.
Hello, this one is my first work of render in real time, I would like that you were giving to me advices to improve my work. LOWPOLY 270 faces HIGHPOLY 468 faces SOFTWARE: Maya, Photoshop, CrazyBump, Mesh. thanks!!
Learn about lighting, the way photographers shoot real products. There's a ton of info out there. Random example, searching "product lighting 3d" https://cgsociety.org/news/article/3498/studio-lighting-using-maya-and-arnold
dig the bike man, IE says 'Parse error: parse error, unexpected $ in /home/hking/public_html/hawken/inc/skillset.3d.php on line 438' about the link tho :/ link to what plugins we need?
Andrew 'Dr1ver' Maximov shows us what he can do with 3498 tris and it's pretty impressive Be sure to check out the thread, there are a few tips and tricks he used you might find really useful. https://www.youtube.com/watch?v=mGFbVNqxyOM
I was pretty inspired by the fat zombie from doom 3 on this one. It's currently 4198 polys, but I still need to cut out some polys, especially from the face. It doesn't look much like a zombie at the moment, hopefully the texture will take care of that.