Thanks Hupie and le0tard, yes that is something I have been thinking about. I should narrow it down. I am not going for photorealism, I want a handpainted style, but I ended up putting in more detail in the textures than I had intended. The cloth weave on the couch is taken from a photo that I ran filters, effects, etc. on…
Position Type: Full-Time Skill Level: Intermediate Opportunity We are looking for a full-time Environment/Prop artist to work for FastTrack Studio on various projects. The availability needed for this position is 40 hours per week starting with a 1-year contract. Please note, this position is intended for a freelance…
Your lack of gloss maps is really killing the final quality of these assets, and you are not taking full advantage of Marmoset's PBR pipeline. You are getting these even highlights across all your surfaces which is making them look a bit dated. Also in PBR workflow you shouldn't be baking your AO into your albedo maps,…
Thank you for the suggestion. One thing I actually like about CrazyBump is it is old enough that it doesn't have tons of extra features for PBR. I'm doing hand-painted work and it seems a lot of today's tools are all focused on PBR and realistic materials. It is easy to throw in a bitmap painting into Crazybump, fiddle…
thanks tobbo I tried really hard to make this look correct. I am still trying to wrap my head around PBR so that I can make it my focus when texturing. would anyone have any tutorials or general tips on how to properly train yourself to think when texturing? I have done research myself but it seems that texturing for PBR…
I'm looking for a freelance character rigger to help rig stylized characters for an upcoming animated series on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For: -Solid experience rigging characters…
Hello everyone at Polycount, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap. [IMG]http://avalongamesllc.com/Sovereign…
Most people here are artists, so you might get fewer replies than you expect. Who is this for, though? This doesn't look bad per se, but why would you want to go through the pain of doing something like this on a phone at all? "Doodling" on public transportation? Programming in bed? Or is this for people who don't have a…
That's true. But for an environment artist looking to just showcase an environment or artwork there are enough tutorials already available to get you comfortable navigating the Editor and importing art assets and materials. Plus you can take advantage of the use of PBR materials. In a year or two, if you're not making use…
Oxidation should act as a roughness map first and then it will begin to act on the metallic map depending on the severity of oxidation. Large chunking of rust and speckling with no longer be metallic for the sake of energy conservation. As for you second question, I'm not sure what you mean. Are you making a metallic…