Hello! I've mostly been a lurker on the forums, but I want to become more active, so I thought a sketchbook thread will be good. I have bad working habits, and a difficult time deciding projects. I feel like I need to specialize, when I really don't want to say bye to all the other aspects of creating that I enjoy. Maybe…
Thanks cptSwing, gonna give this a try sometimes this week! With some luck it can do what I need. yeah sprunghunt that's basically what earthquake did with the vines. That'll be my last resort I guess.
I am getting so fed up of these crashes and freezes i'm seriously considering new software. I have been getting them randonmly over the past few weeks and now i am at the stage of my model where i am exploding the mesh to bake normal maps, every time i move a HP part to align with LP part it just freezes. dooes anyone know…
That's definitely true, thankfully I find it really relaxing when I'm able to let to and just practice. Which reminds me of something I wanted to say but forgot: One challenge of learning 3d first that I hadn't considered, was that this time, unlike when I was learning 3d, is that my "art eyes" are much more developed now.…
Game, company and everything else aside here´s a dungeon i puzzled together with pre-existing assets (and the help of a gamedesigner of course). So none of that is mine. Pretty much just the look and feeling. ;) Anyway. I was browsing the net and heard about some new dungeon being released for the game in the upcoming…
I'm still reading it :poly124: For some reason unrelated to the book I feel like watching Marty Oum's RWBY after I'm done. Book title referenced before in this thread: http://www.polycount.com/forum/showthread.php?t=148254
So these are the last meshes I created...Shoes, a bit of decoration and a clasp for the coat out of the pigeon crest To save time I used a few of the IMM Brushes, especially for the chain fro the pigeon. I am almost done with retopo and unwrapping all the new pieces... 2 days to do, but I will definitly finish…
at times, but most of times looks extremely realistic to me and is the best snow system by far I ever seen in any game to date ... It is clear that is not a offset mapping but a true 3d displacement , that is more evident if is more high snow ... also since the snow seems almoust seamless with the terrain , is it possible…