About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hi polycount! Recently I've done a 3D Machine gun model but someone told me that machine gun edges not looking natural and that edges will cause aliasing problems. But I did a low poly model and guns are made from metal and metals are very solid materials I did edges very hard because of that but still should I chamfer…
Short story: I wanted to present a real time character and prop in a HDR-IBL real time environment. Long story: I'm an environment and prop modeler, so I wanted to try characters. The rider was practice to get the techniques down (low poly mesh, sculpt, subtools etc.) Attachment not found. After the character was done, I…
I didn't even know there is such a thing like the WAYWO thread when I came to pc forums. But even when I realized how it works it took me a some tries to get in. I analized the Recaps before and realized that it's not that misterious thing, how to get in. Basically you just need to do something that pops out of the rest of…
Wow, this is all really harsh! Hahaha. I hope newbies are still willing to get into games after this. well at the studios I've worked at the judging on the art was pretty much the same but there are somethings that i think people forgot. One, what style are you working in? Many times I've seen people put WAY too much…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
Yeah, Fiji is interesting. It feels more research-oriented compared to most production tools.That interactive training approach sounds closer to what’s actually needed, since it’s more about guiding region boundaries instead of relying purely on contrast or gradients. The tricky part is always making it consistent and fast…
Sketchfab link: https://sketchfab.com/models/52608233642047cbaca91e32688bddc0 Hi guys! Started this project about 2 weeks ago, been doing the high poly modeling ever since, that part's done now. Currently making the low resolution model, and soon headed into the baking progress :) Some more info: this is an assignment for…
Ahoy! A pirate themed standalone for the Dark Places engine! Coded by Carni, the creator of the 'The Hunted' series, and EZquake (http://www.ru1337.com) Game play is simple : There are bags of gold randomly scattered throughout the map and your team must bring them back. When you have all of the gold, your team wins! There…
I saw the thread in general discussion earlier, so I'm crossposting my response from there: I've been working for about 3-4 years with a manual chamfer workflow and the last 2 years with opensubd, so here are my pros and cons: opensubd (or similar): pros: - cleaner basemesh, much easier to make tweaks and changes (no…