Hello, thank you very much for taking the time to better detail the explanation, I am somewhat new to this topic and it has really helped me a lot! thank you so much
Hello! Just over a year ago I released my first ever solo developed game, Galaxy Drift. A sci-fi isometric racing game based on classics like RC-Pro Am and F-Zero. Built in Godot using pre-rendered backgrounds created in Maya and textured in Substance Painter, Galaxy Drift was a passion project that helped me learn about…
So... I liked my desert environment but wanted a ship background as well. I downloaded a free 'sci-fi' corridor but it wasn't giving the right vibes so I ended up making a super quick ship background last weekend based on some in game screenshots. And look, I'm not an environment artist, I won't pretend to be one, but this…
Update 1 - Art Portfolio (Room for Improvement) - Hello everyone, I hope you are well. I have decided I wanted to come back on Polycount after being away for three years. Been fortunate enough to have a few 3D jobs in the past but been struggling to work at a professional standard. Lots of up and down moments doing art to…
Don't let my experience be a guide. Just a "heads-up" my friend. Just don't feel distressed when something is not working your way. And try to find the beauty in all of it. I had personal experiences that halted a lot of my work, both personal and professional. My Wife ended with multiple thromboses over a 5-year span, 2…
Hello everyone! I cannot figure out the issue with polygon edges being seen on the low poly after baking. Here's the high poly and low poly models (Blender). These are the seams and sharp edges that I have now: Once the baking is done (Substance Painter) and a simple layer (just a color or a variation with roughness…
Hello, I'm making a trim sheet that I sculpted in Zbrush. However, I kept getting errors when I tried baking some maps in Substance Painter. The errors seemed to indicate that the mesh was too high-poly for my computer to handle, so I used the decimation master tool in Zbrush to get the poly count down. When I decimate my…
Hello guys...im looking for feedback on my character artist portfolio that ive been developing for about a year and trying to break into the games industry...do you think i can be hired by looking at my portfolio and is my art attractive to you? Thanks in advance. adelbelloulhi5.artstation.com