Hi again, Still doing Jama's tutorial. My puddles are matte black, when they should be glossy brown, I triple checked my node graph but I still seem to be missing something. Any Ideas? Mine Below: Jama's from tutorial below: My Node graph blown up in size to see below:
hey polycount im working on a character and have come to the stage of rigging. my character is a spaceman that has a visor that flips up. how would i rig and animate this, can anyone help me out. thanks.
hey polycount im working on a character and have come to the stage of rigging. my character is a spaceman that has a visor that flips up. how would i rig and animate this, can anyone help me out. thanks.
@Celosia No worries, you don't sound pretentious at all. You're quite right and I agree, it's not an add-on one bit, it's my fault that I called it an add-on by mistake in this thread. And if you refer back to the blender artists page you'll see that it's not posted in blender's released scripts and theme but in blender's…
I am trying to make the jaw from this, but I don't know where to start. I don't know how to do the tusks, the bones, anything :^( Here is my current model model
Hi!I recorded some animations with xsense technology. Rig of my characer and the mocap rig are different – the xsense mocap has spine straight like a line. It makes some glitches after retargeting with constraints "copy rotation". Are there some fast methods or plugins that help to deal with that without using NLA?
Been a while since my last project. I went and did my my room for practice while I work from home. I would like some feedback on the overall lighting in Unreal and the final shots. Montage done in UE4 sequencer; first use. https://youtu.be/zBHjneE8v88
Hi, i am trying to bake a concavity and convexity map in Cycles to generate a curvature map. Here are the results i am trying to achieve: Concavity: Convexity:
I have been trying out sss shader in cycles. I was wondering about sss maps. Found this: https://www.youtube.com/watch?v=oZLfTeabD94 The artist is painting a greyscale map for the sss. Due to the low res of the video, I can't make out where he plugged in this map. Is this for the scale slot of the sss shader or the radius…
Hey guys I am using this Ivy Generator linked here: https://app.gumroad.com/d/21a8fe9c625ef31881b101b5990858e4 And I have it set up and working but the Alpha isn't working and I am getting a black texture instead of a transparent one from the nodes and don't know how to fix this. Any ideas?