i am not the target audience but i can appreciate the effort of these, they look sharp and that last one sort of feels like some sort of manga/anime so that is pretty top quality, you seem right there with them (for me,afaik) so congrats on that.
what a strange gun, never seen that one looks well done so far but i think some of the edges are way too soft, especially the back part. it takes a lot away from that milled metal look , and especially the back is viewed very closely in first person , so should have rather sharp edges. the magazine parts + clip holder look…
Look into edge decals and distance field material blending. Right now the meshes have pretty sharp edges and sharp (i.e. no) blending between adjacent surfaces. Maybe look into edge damage or at least chamfer some edges here and there. Also, even though poly counts (!) are not an issue anymore its still a good practice to…
Zodd - the problem with noise in Photoshop is that it doesn't look very natural and isn't necessarily specific to the material. Regarding the gloss map yes you are along the right lines. In Marmoset you can test out the way the gloss works in a very basic sense to get a feel for what it does. The gloss map is the…
The edges where UV seams are could be split/hard /sharp since a game engine would split such edges anyway and edge vertex count will be doubled at such edges. Any other edges should be smooth/soft and making them hard where no UV seems are just makes extra redundant vertexes to calculate and troubles for normal map baking.…
I’m starting a new personal project to model Chappie, the iconic robot from the movie Chappie. The goal of this project is to create a highly detailed, accurate 3D model while staying true to the character’s original design. For this stage, I’m gathering and organizing references to guide the modeling process. These…
Hi everyone, Sharing some of my recent 3D animation work focused on game-ready animations. These are gameplay-oriented animations rather than cinematic work. I’m currently focusing on animation for games and interactive projects. Feedback and critique are very welcome. Open to commissioned animation work for game projects.…
I didn't find much information on this subject so far except reports that some ps1 and ps2 games show glitches, hence here is a question: How do ps1 and ps2 games run on a ps3 system? Can you play them in HD, or at least get them to look sharp on a HDTV or a LCD monitor? I play my ps2 hooked to my workstation's Dell LCD…
XnView is super useful for me. You can set up and save Batch Convert setups, to automatically downsize things, and optionally add a bit of sharpening (a little is much better than a lot!). Also, for the stage that you're at, the image quality is not really a hinderance at all. You just want people to be able to see your…
Yes, you can do Maya-style hard/soft edges in Blender pretty easily (more easily than vanilla Modo at least), and they export to UE4. Unfortunately, you can't just import your .fbx and export it; you have to set up the smoothing in Blender instead. Let's say I've modeled a beveled box in Modo and I want to take it through…