Hey MaD. Yeah I get this a lot. She was not really meant to be soft & dainty. A lot of my references were super heroes. Kind of a challenge with trying to look tough but pretty at the same time. I've really only made dudes up till this point. I guess Hazardous or Anuximoon (sp?) I'm looking at you guys (er guy and gal) for…
Hi, Is there a way to have live update on imported images to substance painter? For example, I have a RED image imported to SP on shelf. RED works. Now I changed RED into BLUE image and overwritten the file where it is stored. Documents\Allegorithmic\Substance Painter\shelf\textures The image in the substance painter is…
I can't figure out what's going on here, I've done this many times before without any problem. I'm using the volume fill option to mask out pieces of my model, unfortunately, I'm getting these white seams around the borders. Here's what I'm talking about: I've spit my UV's at 90 degree intervals. I've done this many times…
Hey Y'all. Wish we had a Modo specific section ; ) But yea, has anyone (I'm using Modo 902 SP 2) run into an issue where the camera in their viewport gets inverted randomly? Mine will randomly turn into flight simulator 2008 every once in a while and I have to fix it by refocusing on certain parts of the mesh in different…
Hi so here is my question.... I want to render my model using marmoset toolbag, so i export my textures from SP and i notice that on marmoset the area where the textures go have different names for them and i dont know where they should go. Can someone tell me where would each of the textures go, i have: (texture files) I…
Hello! I am just starting out in Substance Painter and wanted to play around with some generators to create edge wear in metal objects. But for some reason my curvature maps just refuse to bake which prevents me from properly using generators... It just shows up all black instead of a map I've tested it out on a simple…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
Hello there, for my current project I plan to use fibermesh in Zbrush to create the textures for my hair cards. I got inspired by this tutorial https://www.artstation.com/artwork/yb1b89 to use fibermesh to create the textures, and so far I really like the results. But how would you advice to generate good normalmaps for…
What TB needs is a live link to Painter. I still bake NMs in Painter, but TB curvature and AO are better quality. I've also been using InstaLod to bake recently and it's faster than anything else. It can remesh multi-million meshes, auto-unwrap, and bake all maps in a single step faster than Painter can bake a single 4k AO…
If you're rendering in Max then it doesn't matter as you're not syncing the bake/destination via mikkt tangent space. You would only uncheck t/b-n in .fbx and check compute tangent if you want SP/UE/Unity to compute the normals using mikkt. But in my experience if baking to render in Max it shouldn't matter as I've always…