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Substance painter to Marmoset

Hi so here is my question....

I want to render my model using marmoset toolbag, so i export my textures from SP and i notice that on marmoset the area where the textures go have different names for them and i dont know where they should go.

Can someone tell me where would each of the textures go, i have: (texture files)

I HAVE
- Base color
- Height
- Metallic
- Normal
- Roughness

Replies

  • Tzur_H
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    Tzur_H polycounter lvl 9
    If you are using marmoset 2.06 or higher, they have material called Unreal 4 Template which got the inputs you are looking for and uses a GGX which better simulates the UE4 shaders.

    Albedo = BaseColor
    Microsurface: Gloss Map = Roughness
    Reflectivity: Metalness Map = Metallic

    Also, I think this is more Marmoset related than Substance so you might get better answers at their sub-forum.
  • NicolasW
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    NicolasW polycounter lvl 13
    And make sure you:
    - invert the roughness (to get a glossiness)
    - uncheck sRGB in the options for both glossiness and metallic
  • walter
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    walter polycounter lvl 15
    Probably a question already posted in the forum,
    When you bake with Substance, what is the best Tangent Space to set in Marmoset ? (In the mesh Option).
    Thanks !
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