http://en.wikipedia.org/wiki/Subsurface_scattering As its name suggests, Sub Surface Scattering is a complex algorithm that attempts to bounce light around beneath a surface in the same way that it does in reality. Beyond that I'm not sure I follow what you mean by 'how' they work. Sounds to me like you're wanting to get…
I'm leaving for 2 weeks to go get my glider pilot licence! Its pretty cheap (1600, considering commerical licence is like 10 000 dollars) It is closer to sailing in the air then anything. Its a step towards getting a full pilot's licence next summer. Wish me luck mates. Also, once I get enough money to get a share holding…
How can I weld nearby verts? For optimizing and removing duplicate vertices or double faces id select all vertices in max and do a weld at .001, how can I do this in blender? EDIT - just found remove doubles, but that doesn't help when I need to fill a gap :S Smoothing groups, the only method ive seen so far is edge…
Upgraded from 3ds Max 2012 to 2016 and really excited to try out OpenSubDiv but finding it giving really ugly results. So I made a simple test and I don't quite understand why it's giving off these really bad errors.. that sort of look like shading issues? Or is it just really poorly creasing the edges even on this simple…
hi everybody, here is my second work for school, a monster for UT 2004... Like for the first (the job for Quake 3) we were asked to post our work on this forom so i did it i hope not disturb you too much but i would like some points of views to learn more about the modeling for the future ... i think a made many progress…
I am a highly experienced next-gen (and old gen for that matter) games artist with hands on experience of building Unreal 3 assets. Based in London, I freelance for studios around the world. My published games titles include Dungeons & Dragons Stormreach, Unreal Tournament 2004, Civilization IV and Warlords: Battlecry…
And welcome back, folks. Google Hangout Link For this month, we have two concept art chosen. Pick one you want to do. Chakram Assassin URL="https://fc04.deviantart.net/fs71/i/2014/187/2/e/more_character_practice_by_digitalsashimi-d7pgl83.jpg"]Link[/URL by DigitalSashimi @ http://digitalsashimi.deviantart.com/League of…
Greetings everyone, I have been away a bit on a far journey in the land of JRRT. LOTR. Heya, any input on ideas of color combo's for a skin for the Male Juggernaut model for UT2003/2004? What I am asking is the model is mainly all metal, thus would it look better with blueish light coming down from heaven and light…
I decided to get back into skinning with some practice. These skins are made up entirely out of other skins in unreal tournament 2004. I did a little painting on them to make them fit together. I was trying to make alternate "characters" for the skins rather than just skins, whilst still making them fit in with the game.…
Hello @vic1500, Do you have a scene and or fbx file that you can send me so we can evaluate what changes might need made to accommodate this? We have made some big changes to the Baker starting with 304. I can't see how Toolbag would alter 3DSM's content, auto reload or re-exporting from 3DSM should have resolved it.…