Hi everyone! As this is my first post here, I'll introduce myself: I'm a french programmer (my job) who like to do some video game stuff (not really game as I don't have good idea, but mainly working on rendering, physics, and that kind of engine stuffs). I'm currently working on some kind of car game (not really a game as…
Hey guys, in Unreal Engine 5.4.4, I’m experiencing an issue where shadows that aren’t visible in the scene appear in the mirror reflection. A Rect Light coming from the window casts the chandelier’s shadow in the reflection, even though it's not visible in the actual scene. Additionally, I can’t hide the Rect Light from…
Welcome to Polycount! A good way to learn how to model complex shapes is to give it a try, and post your attempt, like Fabi_G suggested. Then people are more likely to suggest ideas how to improve what you have. For example see How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before…
A good practice when modeling cars is to make the whole surface of the car as one piece at first, without cutting the body panels. First you'd want to have a low poly blockout with clean topology, but no subdivision so that you can see all the shapes of the car and can modify the proportions easily if something feels off.…
Hello, I’ve been sculpting in a blender for a few months. And It’d be great if I could get some insights on my progress so far My goal is to eventually create a full character, but right now I’m focusing on head anatomy. The problem is, no matter how much time I put in, I don’t feel like I’m improving. I’ve been stuck at…
Mop That was exactly my theory. Everyone is a cylon and this is why. On earth they found a way to extend their lives (humans) by these machines that you download into upon death like the cylons use now. Some people were against this because it took away what it meant to be human. So upon downloading into a new body you are…
My random Star Wars thoughts Thought it was ok, it was better than the last two... I rank it on par with Matrix Reloaded. When I get it on DVD I'll probably skip right to the exciting scenes. The majority of the Jedi death scenes were lacking and you didn't really feel anything even though you've been seeing these…
Hey. This pack of tools originates from a toolset I wrote for 3ds max nearly 20 years ago which I converted to blender when I switched on version 2.8. They where used in a few productions so far and shaped around typical needs to streamline processes blender does not very good. There might be still some incompatibilities…
Started a new university project in which I have to model a Rally car.. Been modelling the wheels for a little while now and was wondering if anyone had any advice on how to model the alloy of the peugeot 208 Rally Car? This is what I have so far.. I was planning on modelling that section of the wheel, then using the array…
Oh man! Looks like there's a friggin awesome update on the way. http://www.gamespot.com/articles/rocket-league-introduces-new-maps-through-rocket-l/1100-6434403/ That multi tier map with extra height looks epic, can't wait to fail at some extra high freestyle aerials! Also spotted in the vid Halo and Gears of war cars.…