Started a new university project in which I have to model a Rally car.. Been modelling the wheels for a little while now and was wondering if anyone had any advice on how to model the alloy of the peugeot 208 Rally Car?


This is what I have so far..

I was planning on modelling that section of the wheel, then using the array tool to rotate it 5 times then weld...
Any suggestions?
Thanks!
Replies
Just model the "low poly" first, just the shape. once you have that down, add control loops/bevels/whatever to keep the sharp edges.
Just got to do some detail on the tyres, how Would I add the small detail (circled below) into the tyre? I am aware that I could normal map it, but any idea on modelling it?
Thanks in advance
Thanks for the reply Perna, I would box it out first, however my tutor has instructed us otherwise and wanted us to model the wheel for next weeks lesson.
If I boolean the shape out of the wheel, wont it create pinching when turbosmoothed?
It's not even that much about the boolean, you can also just do it with the cut tool and snap to vertex.
Check the last couple of pages of the "FAQ: How u model dem shapes?" thread, mostly Perna's posts.
On the rim:
-It seems like you modelled it in 2 parts, make it 1
-There is still some tweaking needed, the real one has softer edges/softer overall, and I also see a bit of pinching here and there.
And if you have some time this week, I would suggest already starting on the car itself.
Making sure not just to do a random blockout, but in that first basic version having the edge flow/etc as good as possible.
And that is gonna take a lot of time, getting the shape right, tweaking everything untill you can move on to actual subD/detailing.
So start early even if it's not in the current deadline yet, because you really don't want to rush/don't have enough time for the most important step in the whole process.
here is my current progress.
My main question is, how does a cars topology form underneath the bumpers? I have to make the bumpers detachable but I don't know what to create underneath the bumper...
Anyone know what there is behind a car bumper?
Also any feedback of any sort is welcomed!
Thanks!
Added the underpart of the back bumper.
Sorted out the topology inside the back of the car and also added in the support frame.
Added a few more small details such as the brake-pad, suspension and aerial cable.
No I am not, it will be using shaders in UDK instead.