Hi guys! I made a material function a couple of months ago to overcome the issue of terrain textures visibly being tiled at a distance. It basically has multiple world-aligned texture nodes with different texture size inputs (could be done with standard texture samplers as well), and lerps between them depending on…
Hi guys, this is my first post here and i study 3D one year already, and lately i'm trying to make some hand painted textures but i'm failing hard in this, my textures dont look like they have textures at all, they just look like colors with darker and light tones, can you guys take me some suggestions in how i can do…
There is no build-in way to do this atm. If you only have a couple of UDIM textures you can probably get away with placing a few Texture Map nodes down and adjust the UV input for those textures to match their UDIM layout (So what you are doing is to squeeze each of the textures in UV space 0-1) There is some Maya API to…
Hi I hope you are all well, I am looking to start/ create/ improve my tiling textures. I have never done them before! I have tried a few techniques tried to do 6 tiling textures. 3 of them are fantasy style - so Warcraft and 3 of them Scifi - so Halo-esq. I would love me some feed back on them, if anyone would be so kind…
If you want to be just a texture artist (and I could be totally wrong here), but I think that's more a film thing (I often see roles for texture artists come up for D-Neg for example). However you do get a few game studios that have positions for just texturing/shaders like Naughty…
If I have any geometry in the viewport with Mia Material X applied to it then everything displays ok. As soon as I connect texture to Mia Material X the geo in the Maya viewport goes pitch black. I am having to apply textures using Maya Blinn and once I am happy with the texture placement I reconnect texture file back to…
concept: http://rixx.deviantart.com/art/mutant-2-64637773 turn: http://rapidshare.com/files/58859093/turn.mov.html hi, i'm working on the texture for this guy and i'm still learning how to texture well. i need some advice on improving the textures. thanks.
I was trying to follow this tutorial: http://www.veoh.com/watch/v6813416qJwTtStn?h1=Zbrush(Material+to+Texture) I couldn't follow it exactly because I have a newer version of Zbrush. Can anyone explain how to put material texture to texture map?
Hi, we're a team of 9 people seeking a texture artist for our team. We need someone who can texture 3d meshes, create uv maps and make textures for our game. If this interests anyone email me. erikaspen@hotmail.com
Actually, just got answered: from the author: Hi! There's a need to pack textures as tightly as possible in order to have as few texture fetches in shaders and less (texture) memory. There is a trad-eoff with quality however, some textures need high quality, and others don't. Normal maps typically need high quality as…