I'm sure this has been asked before (and I can't find it), but how do I activate alpha channel shadows. The material is two sided, but still no shadows. :thumbup:
hey guys i was wondering about something. i know with linear interpolate and material instance you can make a mesh switch between two different textures. is there a way to do the same thing with more, say about 5 different textures
Hello, I would like to offer you my pack. Contains: - Ue project (material, instance, prew scene) - Texture (diffuse, normal, roun) https://gumroad.com/products/nIZko
Hey everybody! Just finished collecting my first set of materials made in Substance Designer. Here's a preview of some of my more interesting ones. Check out the rest on my ArtStation! Happy Monday everyone :D https://www.artstation.com/artwork/GZxJ4 https://www.artstation.com/artwork/GZxJ4
Alright, I've made some progress since last time. Motorcycle is blue now! For wear details, I'm referencing this guy: http://p1m.mbike.com/001/002/523/MZ_ES_125_d.jpg I redid most of the materials and also redid the UV layout to be more efficient. I think the metal, paint, and rubber materials are close to being finished,…
I'm working on a model where my aim is to create entirely hand-painted textures - no procedurals, smart materials etc. The idea is to create a very simplistic rendeition without baked in AO, normals, rougness and the rest of it. Instead, I want to paint my highlights and shadows and render the final output in Marmoset…